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RaIix

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Recent Movie Reviews

21 Movie Reviews

And it works, since now I'm going to follow you because of a shitpost with pretty, fluid animation.

Nevertheless, it's really well-made (especially the bullet sequence is exceptional), creative and funny, and I'm looking forward to what an animation you *want* to be seen by someone will look like.

BMBrice responds:

So far I just have the one I posted before this, but I'll definitely be making more ^^

There's not really much to this. Your actual animation is in less than a quarter of the video and is somewhat simple; then there's gameplay footage, and more than half of the video is a request to subscribe.

DylTheRetroDemon responds:

First of all,it's from my YT and that's an outro I didn't delete seeing as I thought no one would care,so thanks for the positive criticism and I'll keep that in mind.Second of all,it's a joke.

It's an audio submission. That's why it was taken down since it's not a “movie” or an animation (in the sense of being more than a static scene as a backdrop for a music track). And republishing submissions that were already taken down is against the rules, too.

There wouldn't be a problem I think if you published this to the Audio portal.

Recent Game Reviews

419 Game Reviews

I like that it uses the actual time in your time zone.

You could include the ticking sound as a premium feature. And different clock colours.
And a pendulum.

Edit: I understood premium was a joke. :)

EuropeanRat responds:

Premium was a joke, and i already tried to change clock stuff (pendelum and clock coluors) but it got too much lag/delay/fps drop. :(

Wow, a free calculator with no ads! Bookmarking immediately!

It's a calculator, we've all seen one, so I'll just list some observations:

– Dividing by zero gives you Infinity, and 0/0 is NaN. Wow, impressive. You should probably have a syntax error, too, if you enter no numbers at all and just the operand, it still gives you the result.
– Having no operand and just a number should give you the same number (now it does nothing)
– Entering decimal numbers is broken
– There's some weird spacing when entering subtraction and division
– There's no way to enter negative numbers
– If you get a result, and press an operation, it should use the result as the first argument. That way, you could get around the absence of parentheses and the inability to enter multiple operands, now you can't, so you can only perform a simple calculation

EuropeanRat responds:

Oi, i forgot to check that! No worries, i'll fix it soon!

It's a neat little game and a cool idea, but it's over too quickly (but I can see more levels are coming soon).

I felt everything is maybe too close together, making the screen seem a bit cluttered, giving the duck less space to manoeuvre. Perhaps try zooming out (and speeding up the rockets to compensate), it would also open you more options for new enemies for the future levels.

The difficulty scales up well in the three available levels. The rockets are homed in on the player (good, otherwise you could probably hide near the edges to avoid everything), but it also makes the screen edge very important, as the ultimate tactic is to lure everything to one side of the screen, and then flip over to the other where you have free rein. The other tactic is to destroy everything before they shoot too many rockets.

Perhaps the rockets could turn towards the duck?

There is no sound whatsoever, which hurts the enjoyability somewhat.

If you get killed after winning before, it relocks the Levels menu. This probably shouldn't happen.

The Newgrounds resolution doesn't match the Unity game resolution (+32 for the bottom panel), which adds a huge, unused black rim around the game. The “Back to Title” button in Levels and Credits also isn't anchored properly to the screen border, so it is cut off slightly until you go fullscreen.

I like that you can play with the duck in the main menu and it loops around as well. I wanted to say perhaps the duck could be visible on both sides of the screen while it's halfway through, and while moving it very slowly, I noticed it does happen – for a single frame or so. Also, the duck becomes half-transparent and disappears when the screen loses focus, so now I'm not sure if it's intentional. Either way, you will never notice a single frame during gameplay while moving fast, and all those frames when you can only see half of the duck don't have the same transition effect.
So if you would like the players to notice it, add it to the other transition frames as well.

An important rule of pixel art is also to make sure all pixels are of the same size, i.e. you don't mix different sizes in different objects. It's not as noticeable here, but looking at the main menu, the grass definitely has larger pixels than the duck.

Winning should also probably do something more interesting than just kicking you back to the main menu.

Recent Art Reviews

24 Art Reviews

I love it, particularly the character's posture and expression. The contrast of the background with the burning barrel is nice, too. I think, in general, that the artwork is too blurry/smudgy, especially if I inspect the small details, like the objects in bottom right, or the towers in the top left. But overall, it's a really good picture of a post-apocalyptic scene.

Welcome to Newgrounds!

Bunninsula responds:

Thank you!

I can't even begin to describe how great this is. Seriously.
I can't take my eyes off Ness, the tent, Paula… you keep discovering more in every bit of it. Even though I like the game for various reasons, the main characters don't quite show emotions directly (with their permanent smiles). This takes the already impressive scene, fills all the missing pieces we couldn't imagine back then and presents it just beautifully.

If I ever looked for the definition of perfect, this would be it.

Moonshen responds:

Thanks for your words! Yes the lack of expressions in the game made me feel really anxious about putting some in a fanart :) Its incredible how good the game is without showing much personality on its chars.

You know, they are all genuinely very nice drawings with interesting lore behind them, but in my opinion, the frame (and possibly the name) is distracting from it. It's a very sharp colour (and style) contrast from the rest of the drawing. Like here – the background is bluish, but the frame is vividly pink with flashy red/yellow name tag. Personally, I'd get rid of both (we can read the name in the title).

GearGades responds:

This is how he is kinda portrait in the comic (FYI, had not read it, as I got no way to get it) as urLii lives in the Caves of Grot and doesn't seem to leave them. Only the Maudra of the Grottan knows he is there.

As for the names, is kinda a force of Habit of mine.

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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